🥇 First place
ClassBandit is a classroom engagement and social-emotional learning (SEL) tool that helps elementary school teachers build stronger classroom culture through a shared digital class pet. Instead of tracking individual behavior, the entire class earns points for meeting collective goals, leveling up their pet and unlocking accessories, mini-adventures, and shared celebrations. Built around CASEL competencies, ClassBandit provides quick reflection prompts that help teachers respond to real classroom moments and guide students to pause, reflect, and reset together. By aligning incentives around cooperation rather than competition, ClassBandit turns everyday classroom interactions into opportunities to practice SEL.
Team: Jenny Jin, Victoria Chen, Casey Monahan, Diamond Edmonds, Sri Harsha Konda
Learn more: Presentation, Demo
🥈 Second place
Prober.ai aims to help students improve their writing by providing question-based feedback. Instead of copy-pasting answers from large language models, students need to take cognitive responsibility for defending their writing with AI-supported review and revising their work. Two tones of review are available at the students’ choice. One critical reviewer focuses on a logic gap, and the other, a confused reader, focuses on structural flow.
Team: Yuanyiyi Zhou, Shiyao Wei, Ran bi
Learn more: Presentation, Demo
🥉 Third place
AI for Everyman is a personalized AI training platform that helps small business owners use AI confidently without risking privacy or security leaks. It tailors onboarding to each user’s industry, comfort level, and goals to generate a custom learning path. Interactive, industry-specific simulations provide real-time feedback. When many small business owners try AI and stop, we bring them back with practical, safe support that fits their day-to-day workflow.
Team: Linda Paredes, Anastasiia Emelianova, Evan Fram, Samaila Goje, Kate Borgen
Learn more: Presentation, Demo
⭐ Honorable Mentions ⭐
JudgementOS is a reasoning enforcement engine for medical education. It doesn't teach facts. It doesn't give answers. It watches how you think - and interrupts only when your thinking shows a structural flaw.
The first use case is a psychiatric case simulation for medical students, where the system silently tracks reasoning quality and surfaces gaps at the right moment.
Team: Isha Kaushik
Learn more: Presentation, Demo
GradeSnap automates grading by evaluating student submissions in Google Classroom (Docs, Slides, and PDFs) using AI and rubric-based assessment. Seamlessly integrated, it ensures consistency, provides instant feedback, and saves teachers valuable time.
Team: Jessica Chang, Thilak Narasimhamurthy, Andy Oh, Lindsey Powers, Dua F. Qamar, Greg Thompson, Joyce Zhou
Learn more: Presentation, Demo
AccreditPath is a provider-owned cooperative platform that helps workforce training organizations assess their readiness for Workforce Pell Grant eligibility — the largest expansion of federal financial aid to short-term training programs in Pell's 50-year history, launching July 1, 2026. The platform guides providers through a four-tier compliance assessment covering threshold requirements, program structure, the 70/70 completion and placement standards, and institutional infrastructure — then delivers a prioritized roadmap to close gaps. With 75,000+ potentially eligible programs and no existing compliance infrastructure built for the community-based providers who need it most, AccreditPath fills a critical market gap using a cooperative model where providers own the platform, the data, and the governance.
Team: Tiffany M. Ryan, Kimberly Douglass, PhD, Matt Ryan, Anya Smith-Jordan
Learn more: Presentation
⭐ All awesome submissions ⭐
(in alphabetical order)
Ecology edtech game where children identify real plants/animals and learn ecology through quest tasks, real-world animal & plant identification, official Irish Primary School SESE Curriculum (Social, Environmental and Scientific Education) implemented in ecology learning modules and quizzes.
Designed to make learning ecology fun & immersive with outdoor education. Inclusive and accessible education for children aged 6-8 years old. Designed to improve environmental literacy in alignment with Ireland & UK primary school curriculum.
Solves problem of plant blindness in children as well as children's disinterest in learning ecology & environment. Designed to create new connections with nature for children.
Team: Patricia Mc Carthy, Seham Othman, Sabah Alanazi
Learn more: Presenation, Demo
Emberr.ai converts complex information into diagrams that are precise, editable, and structurally consistent. Built by physicians and medical educators who deeply understand the challenge of synthesizing dense material into clear visual illustrations, the platform is designed to support rigorous learning in medicine and other professional fields that rely on complex systems thinking. Its text-to-code-to-render architecture allows users to surgically edit individual diagram components without disrupting the entire figure, enabling high-fidelity iteration and refinement. Through AI-reviewed user contributions and modular element libraries, Emberr.ai compounds in value over time, creating network effects that benefit students, educators, and EdTech platforms. In addition to an easy to use interface, services are also available made available through an API.
Team: Mark Lee, Rahul Grover, Eric Allen
Learn more: Presentation, Demo
EvalMate.AI is the AI prompt behavior diagnosis and coach App to target AI prompt efficiency gap for every AI user without costly reschooling. EvalMate V1.4 offers users free 3D diagnosis service and V2.0+ will be launthed in six months with affordable tiered subscription for AI-assised personalzied B2C or B2B coach service.
Team: Dr. Li (Lee) Liang
Learn more: Presentation, Demo
GetAhead is an academic workload intelligence system that helps students plan across multiple courses by modeling their total workload, not just individual assignments. The platform estimates effort, breaks assignments into adaptive work chunks, and evaluates whether a student’s schedule is realistically feasible given their time and commitments. By detecting deadline clustering and workload compression early, GetAhead redistributes effort to create more sustainable study schedules. The goal is to help students avoid last-minute overload, reduce stress, and produce higher-quality work.
Team: Damilola Babalola, Misan Esimaje
Learn more: Presentation, Demo
FutureQuest is a career exploration platform that connects high school students to real employers in their communities through interactive, map-based discovery. Built for every student, regardless of background, it provides early, real-world exposure to local careers and clear pathways into them. By bridging the gap between classroom learning and the local economy, FutureQuest helps students discover nearby opportunities, build meaningful professional relationships, and earn credentials before their first job.
Team: Alex Savinkin, Annie Shan, Aviv Sheriff, Aysha Khan, Juliana Hess, Surbhi Sethi,
Learn more: Presentation, Demo
ChatterCheck is an AI-powered platform that fosters a growth mindset by analyzing classroom interactions in educational environments. It transcribes teacher speech, identifies fixed mindset language, and suggests growth-oriented reframes. The system aims to support teachers with real-time feedback and insights on communication trends.
Team: Kee Jones, Diego Gonzalez Cruz, Adisa Joshua
Learn more: Demo
VerbAItim streamlines the documentation of endangered languages, turning recorded speech into structured resources that can be published, archived, and taught. We replace fragmented manual workflows with an integrated platform that helps linguists move faster, and communities start learning sooner with AI technology supporting, not replacing, human expertise. We’re building an ethical infrastructure that preserves languages by returning them to active use.
Team: Kiara Kolaczyk, Ryan Jun, Jordi Rosquillas Tovilla, Muhammad Hassan, Nurilly Rania
Learn more: Presentation, Demo
Every parent knows the screen time guilt. Kids are glued to devices, usually learning nothing, and coming up with better alternatives takes energy we don't have. Pocket Weaver is an AI-powered storytelling app where parents guide the experience and kids learn a new language through personalized stories, illustrations, and conversation. No mindless cartoons, just play. Works anytime, anywhere.
Team: Pamela Yusuf, Carol Lubin, Ed.D., Jasmine Willis, Olivia Seow, Daniel Singer, Penelope Baggs
Learn more: Presentation, Demo